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AI Insights · Timothy · October 2021

Top 5 Slime Games on Android in Latin America: Q3 2021

Explore the performance of the top 5 slime games on Android in Latin America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Slime Games on Android in Latin America: Q3 2021

During the third quarter of 2021, the top 5 slime games on Android in Latin America demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed look at each game's metrics, based on data from Sensor Tower.

Super Slime Simulator: DIY Art from Dramaton saw notable fluctuations in weekly downloads, starting at 143K in late June and peaking at 223K in mid-July. By the end of September, downloads stabilized around 128K. Weekly revenue for the app remained relatively low, peaking at $211 in mid-July before dropping to $58 in mid-September. Active users also fluctuated, peaking at 861K in mid-July before declining to 564K by the end of September.

Slime Simulator Time: 3D ASMR by Questzy experienced a steady range of weekly downloads, with numbers hovering between 64K and 106K. Active users followed a similar trend, starting at 305K in late June and ending at 255K in late September.

Slime ASMR Simulator DIY Slime from Jamcoco showed a consistent increase in weekly downloads, beginning at 21K in late June and peaking at 36K by mid-August. Active users mirrored this trend, starting at 24K and reaching a high of 37K by the end of August, before slightly declining to 32K by the end of September.

Makeup Slime Game! Relaxation by The Fat Unicorn had a varied performance in weekly downloads, starting at 18K in late June and peaking at 23K in early September. Active users also fluctuated, peaking at 37K in early September before dropping to 30K by the end of the month.

Goo: ASMR Slime Simulator from EXOMIND had an interesting pattern in weekly downloads, showing an initial drop to zero in late July and early August, followed by a resurgence to 28K in early September. Revenue for the game peaked at $282 in late June, while active users peaked at 97K in early September.

These insights into the performance of slime games in Latin America during Q3 2021 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021